3D Texture
Rhino Command: Jewel3dTexture
Dialog Description
Texture / Surface:
Load: To load a heightfield bitmap from file (bmp, png, gif, jpg)
Create: A new heightfield bitmap can be created from a real geometry. For this one or more geometry can be selected (surface, polysurface, mesh) and a bounding rectangle (XY Plane) which defines the extends of the bitmap. Then a heightfield bitmap will be calculated and stored on the file system.
Surface: A single surface to apply the 3D texture. This surface will be internally untrimmed so the resulting surface is always untrimmed.
Parameters:
U-Count: Amount of control points in U-direction (depending on source surface)
V-Count: Amount of control points in V-direction (depending on source surface)
Height: Height of the resulting texture. Black in the picture means: close to the source surface, white means: in the distance of the height value perpendicular to the source surface. This value can also be negative! The direction of the “Height” depends on the surface direction of the source surface.
Tiles: Tiles defines how often the bitmap is used in U/V direction. 1 means it will be used 1 time on the shortest side of the surface (either U or V)
Rotation: Defines the rotation of the bitmap on the surface. Be aware if you are using values other than 0, 45 or 90° because in this case the seam cannot be made very smooth.
Border Clamp: Defines if the texture should be fall off to the borders or ignore the border. If the resulting surface should be combined to already existing surfaces, this can be very helpful.
Border Offset: In case of border clamp, the texture offset to the border can be defined.
Border Ramp: in case of border clamp, the rising of the texture on the border can be defined. This value is defined as percentage of the rise (1 = 100% means 45°)
Control:
Maximum deviation from origin surface: This value is interesting in case of border clamp and gives an estimation of the deviation between origin and resulting surface. If this value is below the Rhinoceros modeling tolerance, you can combine the resulting surface with already existing neighbor surfaces.